Drawer re-render · Notes surface

Notes — agent-saved, game-scoped

The Notes drawer slides out from the left rail of the Nagato widget. Every note is tied to the currently detected game and drafted through the agent — the UI never writes directly. Filter, review, and pin quest-critical reminders without leaving the overlay.

🎮 Xbox Game Bar·Nagato Game Assist
N
Notes
Agent tools · always tied to the current game
Torment: Tides of Numenera
tidesofnumenera.exe
5 notes loaded · Torment: Tides of Numenera
Quest
Builder's Trail — need to find First Castoff's Tomb
The Builder mentioned a trail of resonance markers leading to the First Castoff's Tomb. The markers appear as faint blue lights only visible in the Bloom. Need to backtrack to the Calm and follow them.
🕑 Session 2 · 2h ago 🔗 auto-drafted
Quest
Blob-of-Three wants a fourth member — suggested a bard?
The Blob-of-Three in the Bloom asked for a fourth companion. The agent suggested recruiting a bard-type character. Aligern refused to join. Need to find someone willing — maybe Callistege?
🕑 Session 2 · 3h ago 🔗 auto-drafted
Choice
Aligern refused to join the Blob — Gold Tide choice
Aligern declined the Blob-of-Three's invitation, citing his Gold Tide alignment. This locked out the Blob's fourth-member questline unless another companion is recruited. The Gold Tide shifted slightly toward Indigo.
🕑 Session 2 · 3h ago 🎯 player choice
Lore
The Changing God's resonance chamber — merges all castoffs
Mazzof explained that the Changing God built a resonance chamber deep in the Sanctuary of Miel Avest. The chamber can merge all castoffs back into a single consciousness — but the Sorrow was created as a side effect of this process. The First Castoff claims there is another way.
🕑 Session 3 · 45m ago 📚 lore entry
Quest
Mazzof mentioned the First is still alive — find her
Mazzof let slip that the First Castoff is not dead but hiding somewhere beyond the Labyrinth. She supposedly has a plan to stop the Sorrow without merging. Need to reach the resonance chamber portal and find the path to her.
🕑 Session 3 · 30m ago 🔗 auto-drafted
Torment: Tides of Numenera
tidesofnumenera.exe
● Hermes online · GTC online
📝
The Notes drawer is open on the left. In the live widget, the conversation surface remains active behind it — notes are always accessible without leaving the chat.

▲ Try the filter box — type a keyword like "blob" or "castoff" to filter notes in real time.

How notes work

🧠 Agent-drafted

Notes are never written by the UI directly. The agent drafts them through a validated action boundary, scoped to the current game. The user can review, edit, or dismiss each draft.

🎮 Game-scoped

Every note is keyed to the detected game. Switching games switches the note set entirely. Cross-game access is a hard permission error, enforced and tested.

🔍 Filterable

The filter box searches note titles and bodies in real time. In the live widget, this uses the same TextChanged handler visible in the XAML source.