Compact Agent-Owned Drawers

Filter-first Notes, Research and Memory with prompt-composer plus buttons

Screenshot-driven redesign

The 300px left drawer is dominated by topic/details forms, pushing saved cards below the fold. Replace creation forms with a compact header row and filters. The red-marked space beside the subsection title is the right location for the + action.

Shared drawer pattern

Section title                         [+]
[All ▼] [Status ▼ optional] [Search…]
────────────────────────────────────────
filtered cards…
DrawerPrimary filter+ prompt template
NotesAll / Note / Hint / Walkthrough / Objective / TODO / Guide“For {game}, help me add or update a {selected kind}. Ask for missing details, reconcile duplicates, then emit validated actions.”
ResearchAll / Quick / Deep / Patch / Bug / Build / Achievement / Lore / Mods“For {game}, run {selected mode}. Ask what I need researched; use current sources and preserve raw source artifacts.”
MemoryAll / Objective / TODO / Choice / Progress / Preference / Guide / Note plus status“For {game}, help me add or correct {selected kind}; inspect existing campaign context and avoid duplicates.”

Behavior

Icon correction

Swap the rail glyph assignments: use the backward/history clock ( in the current XAML) for Recall. Give Memory the current layered/knowledge glyph () after visually validating Segoe MDL2 rendering. Keep tooltips and automation names authoritative; glyph code alone is not accessible.

Likely files

Acceptance