R6 readiness
Every formal release, listener, receipt, freshness, authorization, and cutover-manifest check passed with zero blockers.
Ready for the first Game Bar session
The split Hermes runtime, run-bound Mnemosyne receipt, local GTC model lane, bridge, and installed Game Bar package have passed the automated preflight. Human interaction is now the remaining acceptance boundary.
Every formal release, listener, receipt, freshness, authorization, and cutover-manifest check passed with zero blockers.
Personal Hermes, Nagato Hermes, the bridge, and GTC are healthy. The bridge’s widget-facing readiness projection reports Hermes and GTC online.
Exact receipt schema validation, sequence/cursor/replay behavior, artifact integrity, runtime separation, memory-driven answer change, rollback preservation, and local provider connectivity.
Game Bar activation feel, real game-context quality, perceived latency, visual clarity, interruption/reconnect ergonomics, and whether recalled context is genuinely useful while playing.
The trusted Forgejo runner is serially finishing clean reruns for the maintained downstream projects. Executed lanes are green; the remaining queued jobs are release-maintenance evidence, not a blocker to this already accepted immutable R6 runtime. Featherless remains excluded. GTC’s local HTTP API authentication and image pinning remain release-hardening follow-ups.
Generated 25 July 2026, Pacific/Auckland. Sanitized, unlisted, noindex, and unauthenticated. No credentials, raw prompts, trace payloads, or local filesystem details are included.